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I figured it's a good idea to make an informal, bare-bones journal with some information about Tabira, since it's stuff that people may need to know when making their team's backstories.
Please refer to the map, its wiki link (with locations) being here: www.talesoftabira.com/wiki/Wor…
Tabira is a good-sized civilization founded 1,000 years ago, located on the west side of the continent, not far from the ocean. Abundant woodland surrounds Tabira. The canal connecting Tabira and its sister settlement, Mosswood, was artificially created. Aquatic Pokemon work as a transportation service for faster travel between the two towns, though transportation is also provided by Flying and terrestrial Pokemon.
The Great Tree is Tabira's focal point, with the Keepers Guild headquarters is located high up in the tree. Not many Pokemon make their homes in the tree itself, though some businesses are run on it. In the past, Keepers have "trained" how parts of the tree grow to create paths. This is a process that takes many years, and plenty of supervision is needed to make sure that the tree remains healthy and unharmed.
Tabira is a melting pot of cultures, with many Pokemon attracted to the Great Tree itself, and the established four guilds. The "Pokemon head" buildings from PMD games don't exist in this universe. Architecture is naturalistic, with many dwellings blending into their environments. Tree houses, sod houses, "Hobbit holes", tents, and structures resembling old European architecture are common building styles found in Tabira (feel free to use influence from other countries and cultures, this is just an example).
As a visual reference, the non-Pokemon head buildings in "Super Mystery Dungeon" and the interiors of Verdanturf Town from "Omega Ruby/Alpha Sapphire" is the kind of aesthetic to aim for. The roads in Tabira can be dirt or cobblestone; there is no pavement.
While Tabira is a peaceful place, dangers still abound outside of the city's borders. Bandits are a known threat, as are witches, though the latter are less common. Some areas, like the Dark Circle, Everspring Road, and Whirlock Woods, are believed to either be witch territories, or the remnants of them. These areas are just a few examples of the twisted effects that unnatural magic cause to the environment.
1,000 years ago, the land was in chaos. Powerful beasts roamed the countryside, spreading terror and destruction. Four Pokemon banded together to take on one of the beasts, a draconic serpent of death and shadows. The heroes were a Tropius, an Emolga, a Feraligatr, and a Volcarona. The beast was defeated, but the Tropius, considered the leader of the group, also perished. Somehow, her body formed into a tree, which quickly grew to massive size. The tree, as one would guess, became the Great Tree of Tabira.
Some say that the Tropius hero's love and devotion to her people, and the world they live in, is what made the tree grow. Honored by this fallen guardian warrior, the Keepers Guild was formed to be stewards of the land and archivists of history, with a leaf emblem to honor the Tropius martyr.
The three other heroes continued to bring peace to the land. The Feraligatr especially worked hard, patrolling the land and using paths and waterways that he discovered. The Trackers Guild was formed to continue the hero's work, their emblem resembling teeth or claws to honor the Feraligatr hero.
The Emolga was not satisfied merely bringing peace to the land. She sought to seek answers, to uncover the unknown, to figure out how the world worked and to discover ways to improve the lives of the people of the land. The Scholars Guild was formed to continue her teachings, their emblem resembling an Emolga's face.
In the heroes' effort to bring peace, destruction of homes and towns resulted from the wild beasts' chaos. The Volcarona put an effort in helping to rebuild lives, bringing a sense of hope and community. The Artisans Guild was formed, the fiery symbol of passion and potential reflected in their emblem resembling Volcarona wings.
In the present day, the four guilds continue to work together to uphold the four heroes' values and keep Tabira running. Rivalry between the guilds is practically non-existant, and it's not unheard of for members to work for multiple guilds.
Please refer to the map, its wiki link (with locations) being here: www.talesoftabira.com/wiki/Wor…
Tabira: a Primer
Tabira is a good-sized civilization founded 1,000 years ago, located on the west side of the continent, not far from the ocean. Abundant woodland surrounds Tabira. The canal connecting Tabira and its sister settlement, Mosswood, was artificially created. Aquatic Pokemon work as a transportation service for faster travel between the two towns, though transportation is also provided by Flying and terrestrial Pokemon.
The Great Tree is Tabira's focal point, with the Keepers Guild headquarters is located high up in the tree. Not many Pokemon make their homes in the tree itself, though some businesses are run on it. In the past, Keepers have "trained" how parts of the tree grow to create paths. This is a process that takes many years, and plenty of supervision is needed to make sure that the tree remains healthy and unharmed.
Tabira is a melting pot of cultures, with many Pokemon attracted to the Great Tree itself, and the established four guilds. The "Pokemon head" buildings from PMD games don't exist in this universe. Architecture is naturalistic, with many dwellings blending into their environments. Tree houses, sod houses, "Hobbit holes", tents, and structures resembling old European architecture are common building styles found in Tabira (feel free to use influence from other countries and cultures, this is just an example).
As a visual reference, the non-Pokemon head buildings in "Super Mystery Dungeon" and the interiors of Verdanturf Town from "Omega Ruby/Alpha Sapphire" is the kind of aesthetic to aim for. The roads in Tabira can be dirt or cobblestone; there is no pavement.
While Tabira is a peaceful place, dangers still abound outside of the city's borders. Bandits are a known threat, as are witches, though the latter are less common. Some areas, like the Dark Circle, Everspring Road, and Whirlock Woods, are believed to either be witch territories, or the remnants of them. These areas are just a few examples of the twisted effects that unnatural magic cause to the environment.
Tabira Founding: Abridged
1,000 years ago, the land was in chaos. Powerful beasts roamed the countryside, spreading terror and destruction. Four Pokemon banded together to take on one of the beasts, a draconic serpent of death and shadows. The heroes were a Tropius, an Emolga, a Feraligatr, and a Volcarona. The beast was defeated, but the Tropius, considered the leader of the group, also perished. Somehow, her body formed into a tree, which quickly grew to massive size. The tree, as one would guess, became the Great Tree of Tabira.
Some say that the Tropius hero's love and devotion to her people, and the world they live in, is what made the tree grow. Honored by this fallen guardian warrior, the Keepers Guild was formed to be stewards of the land and archivists of history, with a leaf emblem to honor the Tropius martyr.
The three other heroes continued to bring peace to the land. The Feraligatr especially worked hard, patrolling the land and using paths and waterways that he discovered. The Trackers Guild was formed to continue the hero's work, their emblem resembling teeth or claws to honor the Feraligatr hero.
The Emolga was not satisfied merely bringing peace to the land. She sought to seek answers, to uncover the unknown, to figure out how the world worked and to discover ways to improve the lives of the people of the land. The Scholars Guild was formed to continue her teachings, their emblem resembling an Emolga's face.
In the heroes' effort to bring peace, destruction of homes and towns resulted from the wild beasts' chaos. The Volcarona put an effort in helping to rebuild lives, bringing a sense of hope and community. The Artisans Guild was formed, the fiery symbol of passion and potential reflected in their emblem resembling Volcarona wings.
In the present day, the four guilds continue to work together to uphold the four heroes' values and keep Tabira running. Rivalry between the guilds is practically non-existant, and it's not unheard of for members to work for multiple guilds.
Magical Secrets
Tabira suffers, recovering from an exhausting campaign against a witch, reeling from an orchestrated attack, losing from pitying the strong. The time has come: the opportunities for magic grow stronger and more numerous than ever, even as suspicion wanes and acceptance takes its place.
The canny and driven could exploit this, if they so choose. Be it for purposes deemed noble, or for no one's but their own.
When you have a Proof of Magic, you can obtain Tokens of Mysticism or Tokens of Witchcraft by completing specific prompts. You must first obtain a Proof of Magic to obtain either kind of magical Token. These tokens can be used to purchas
Intermission 6 - High Tide
Mizmar
Welcome to Tranquil Tides. I am Mizmar, Algeen’s mayor. Normally, I wouldn’t come so far on land, but we’re just as alarmed as you that a fleet of pirates passed through our waters. I want to be very clear about where we stand and what we know.
Their ships moved quickly over sea. Having seen them from the bottom, my scouts indicate that they’re fitted with ice breakers… Now that seems very odd, since there is no ice to break on the western sea. But ice floes and glaciers are a serious problem on the northern sea. If they in fact did come from so far away, it’s strange. Their ships were fast enough t
Potential Delays
Hello, everyone!
I (raindare) am currently in the process of moving, and I've also been having issues with my eye, making working and reading for long periods of time more painful.
As such, I'm posting now to let everyone know there may be some delays in the next few stories and the upcoming Intermission!
I'll try to keep things moving as quickly as possible.
Thanks!
Cameo Call!
Hello, everyone.
I'm taking cameos for an upcoming story, now. The information I need is simple: your team's Keepers Rank (0, 1 or 2), and what your team's members think of Sela. Teams only, if possible!
Thank you!
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Comments9
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O really like the odea of cooperation between guilds, something I always did in my fanfics.